Seamless & Procedural

Materials

My first time using the substance suite. I designed from scratch three different materials that were procedurally generated using substance designer, and could be seamlessly tiled.

They were then brought into Unreal and visualized in engine.

 

 

 Turnaround

 

 

 Afterword

This project was awesome to work on. While texturing and art is definitely not my strong point, Iā€™m glad I got the chance to work on this and understand the workflow and effort that goes into creating materials.